Build Game Worlds That Actually Work
Most developers struggle when their 3D models break in-engine. We teach the practical skills that keep assets clean, optimized, and ready for production.
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Common Problems We Actually Solve
These are the real obstacles our students face before they join our program.
Broken Import Pipelines
Your models look perfect in Blender but turn into a mess when imported. Textures disappear, materials break, and you spend hours fixing what should work.
Performance Nightmares
Your scene runs at 15 FPS and you don't know why. Poly counts seem fine, but something's killing performance and you're stuck.
Lighting Confusion
Static vs dynamic lighting, baked shadows, lightmaps—none of it makes sense. Your scenes either look flat or take forever to build.

How Our Training Works
Foundation Week
Start with engine basics and asset requirements. You'll understand file formats, coordinate systems, and why certain conventions exist before touching any 3D software.
Pipeline Building
Set up your own import workflow from scratch. Export settings, naming conventions, folder structures—the boring stuff that prevents headaches later.
Material Systems
Create materials that work across different rendering pipelines. PBR workflows, texture packing, shader basics—you'll know what each setting actually does.
Optimization Practice
Profile real scenes, identify bottlenecks, and fix them. You'll work with assets that have typical problems and learn to spot issues before they ship.
What You'll Be Able To Do
Not promises—just realistic skills you'll develop through hands-on practice.
Import Complex Assets
Take multi-part models with animations and materials, import them cleanly, and troubleshoot when something breaks.
Build Reusable Pipelines
Create workflows that work consistently. No more one-off fixes or wondering why yesterday's process doesn't work today.
Optimize Efficiently
Use profiling tools to find real problems. Know which optimizations matter and which are just superstition.
Communicate With Artists
Understand artist workflows well enough to request changes that make sense, not random technical demands.
What Past Students Say
I was stuck debugging import errors for days before this program. Now I can spot the issue in minutes. The troubleshooting section alone was worth it.
The optimization module changed how I approach every project. Performance issues that used to take hours now get fixed in one session. Really practical stuff.
Next Program: September 2025
Our autumn intake runs for 12 weeks with live sessions and project work. Limited to 20 students so everyone gets feedback.
Duration: 12 weeks (3 sessions per week)
Format: Evening sessions (Egypt timezone) plus recorded materials
Requirements: Basic 3D modeling knowledge and access to a game engine
Applications open: June 2025