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Krillventex

Mon-Fri: 9:00 AM - 6:00 PM

Built from Experience, Not Theory

We started Krillventex because we kept seeing the same problem. Students coming out of game development programs couldn't actually integrate 3D assets into engines. They knew theory, sure. But put them in front of Unity or Unreal? Different story.

So in early 2024, we decided to do something about it. What began as weekend workshops in Alexandria has grown into a full program focused on one thing: making sure people can actually do the work.

Students working on 3D asset integration in game engine environment

Why We're Here

The Egyptian game development scene has been picking up momentum. More studios, more indie teams, more opportunities. But there's still this gap between what people learn and what the industry actually needs.

We've both worked on commercial projects. Faris spent years dealing with asset pipelines that broke because someone didn't understand material nodes. Hazem watched talented artists struggle with basic engine implementation because no one taught them the practical side.

That's what we focus on. The unglamorous but essential skills that make someone hireable. How to optimize a mesh without destroying its look. Why your beautiful Blender model crashes the frame rate. The real troubleshooting that happens every day in production.

Our first cohort starts in September 2025. We're keeping it small because we want to actually work with each person. Not run a factory. Just teach people how to do this properly.

Practical 3D modeling workspace showing asset optimization workflow

How We Actually Teach This

Most programs give you the basics and send you off. We stick around. Because the learning doesn't stop when you understand the concept. It continues when you try to apply it and something breaks.

Real Project Context

Every lesson connects to actual production scenarios. You'll work with the kind of assets and constraints you'd face in a real studio environment, not simplified academic examples.

Technical Depth

We go beyond surface tutorials. Understanding why something works means you can fix it when it doesn't. And things break constantly in game development.

Industry Standards

The workflows we teach reflect current production practices. Not what someone read in a textbook, but what's actually being used in studios right now.

Hands-On Support

When you're stuck, we're available. Not through automated responses or forums, but actual direct guidance from people who've solved these problems before.

Portfolio Building

By the end, you'll have work that demonstrates capability. Not student projects that look like student projects, but pieces that show you can handle production requirements.

Local Market Focus

We understand the Egyptian game industry. What studios here are looking for, what tools they use, what skills get you hired. That local knowledge matters.

Who's Actually Teaching

We're not career educators. We're developers who decided to teach. There's a difference.

Faris Moawad, Technical Director at Krillventex

Faris Moawad

Technical Director

I spent seven years working on mobile and PC games before starting this. Most of that time was spent fixing other people's asset integration problems. You learn what mistakes everyone makes. Now I just teach people how to avoid them from the start. The technical side of game development isn't mysterious. It's just a set of skills you build through practice and good guidance.

Hazem Zulfiqar, Lead Instructor at Krillventex

Hazem Zulfiqar

Lead Instructor

I came from the art side originally. Took me way too long to figure out the technical aspects because no one explained them properly. Everything was either too simplified or completely over my head. So when we built this program, I made sure the explanations actually make sense. Technical doesn't have to mean complicated. It just needs to be taught by someone who remembers what it's like not to know.

Where to Find Us

We're based in Alexandria, near the Ibrahim neighborhood. Classes happen in person because some things you just can't learn effectively over a screen. Seeing someone troubleshoot in real time, asking questions as they work, that immediate feedback loop matters.

Our September 2025 cohort is limited to 12 students. Small groups mean everyone gets actual attention. If you want more information about the program or just want to talk about game development in Egypt, reach out.

  • Address: 11 Hehia Street, Camp Caesar, near Misr Petroleum Station, Al Ibrahimiya Bahri, Bab Sharqi, Alexandria, Egypt
  • Phone: +201277473071
  • Email: info@krillventex.top
Get in Touch
Alexandria workspace where Krillventex conducts hands-on training sessions